AI Insights · Timothy · October 2021
Top 5 Snake Games on Android in Saudi Arabia - Q3 2021
Discover the performance trends of the top 5 snake games on Android in Saudi Arabia during the third quarter of 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top snake games on the Android platform in Saudi Arabia showcased a variety of performance trends. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Snake Rivals - Fun Snake Game from Supersolid saw a notable increase in weekly revenue, peaking at approximately $182 in the week of August 23. Weekly downloads for the game fluctuated, with a high of around 991 in late June, gradually decreasing to around 528 in early August, and then stabilizing around 600-700 towards the end of the quarter. Active users showed a slight decline from around 5.3K in late June to 4K by the end of September.
Snake.io - Fun Snake .io Games by Kooapps Games experienced a steady weekly download rate, reaching a peak of approximately 40.5K in early September. Revenue for the game remained relatively stable, averaging around $50-$60 per week with minor fluctuations. Active users also remained consistent, peaking at about 406K in mid-September.
Little Big Snake from Shockwave LLC showed a modest increase in both weekly downloads and revenue. Downloads remained fairly stable, averaging around 400-480 each week. Revenue peaked at about $75 in late August. Active users remained consistent throughout the quarter, fluctuating around 1.7K to 1.8K.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES demonstrated strong weekly download numbers, with a peak of approximately 15.1K in mid-July. Revenue saw a significant rise, reaching around $109 in the final week of September. Active users showed a slight decline towards the end of the quarter, starting at around 82K in late June and ending at approximately 73K in late September.
Snaky .io - MMO Worm Battle, also by CASUAL AZUR GAMES, experienced steady weekly downloads, ranging from about 647 to 1.3K. The game’s revenue peaked at $48 in late August. Active users remained relatively stable, fluctuating between 650 and 1.1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.